package net.minecraft.network.play.client;

import java.io.IOException;
import net.minecraft.network.Packet;
import net.minecraft.network.PacketBuffer;
import net.minecraft.network.play.INetHandlerPlayServer;

public class C0FPacketConfirmTransaction implements Packet<INetHandlerPlayServer> {
	private int windowId;
	private short uid;
	private boolean accepted;

	public C0FPacketConfirmTransaction() {
	}

	public C0FPacketConfirmTransaction(int windowId, short uid, boolean accepted) {
		this.windowId = windowId;
		this.uid = uid;
		this.accepted = accepted;
	}

	/**
	 * Passes this Packet on to the NetHandler for processing.
	 */
	public void processPacket(INetHandlerPlayServer handler) {
		handler.processConfirmTransaction(this);
	}

	/**
	 * Reads the raw packet data from the data stream.
	 */
	public void readPacketData(PacketBuffer buf) throws IOException {
		this.windowId = buf.readByte();
		this.uid = buf.readShort();
		this.accepted = buf.readByte() != 0;
	}

	/**
	 * Writes the raw packet data to the data stream.
	 */
	public void writePacketData(PacketBuffer buf) throws IOException {
		buf.writeByte(this.windowId);
		buf.writeShort(this.uid);
		buf.writeByte(this.accepted ? 1 : 0);
	}

	public int getWindowId() {
		return this.windowId;
	}

	public short getUid() {
		return this.uid;
	}
	
    public int getId() {
        return this.windowId;
    }

    public boolean isAccepted(){
    	return this.accepted;
    }
}
